btaalex.blogg.se

Mmd normal maps for raycast
Mmd normal maps for raycast










mmd normal maps for raycast

Also be sure to disable MMD’s anti-aliasing, ground shadow, and the coordinate axis. This will get rid of any weird spots on the model. Instead of adding the lighting effect inside the individual folder, add the one titled “skylighting_none.fx” inside the skybox folder. If you’re using time of day or time of night, you’ll have to apply material_skybox.fx to the skybox under the MaterialMap tab manually, same thing with the EnvLight tab. Now load in ray.x, and apply main.fx to your stage and model. Once you’ve set up your video/picture, load in a skybox of your choice. Go ahead and set up your video or picture.ĭon’t set up your lighting just yet, though. You can turn on the outlines, but that’s optional.

mmd normal maps for raycast

You’ll also need to scroll down to “Screen Space Subsurface Scattering” and set that value to 0. Once you go into the ray.conf file, scroll down to where it says “Toon-shading material.” You’ll need to set the value below it to 2.

mmd normal maps for raycast

You can get it here:īefore you open MMD, you’ll need to open the Raycast configuration file. – First Step: get Notepad++ to edit text files My “Ai Kotoba III” featuring Ray-MMD Toon Shading… Quick side note: toon shading is only available in ray-mmd-1.5.0 and later. I will happily answer any questions you might have about my settings and/or personal techniques. Please be warned though, I’m only going over how to set up the code for Raycast toon-shading. This is the technique that I used in my Ai Kotoba III video, and it can look very good if used correctly. Today, I’m going to teach you how to do toon shading with Raycast-MMD. Hi, folks! I’m MuffinMo, and this is my first article, so please treat me kindly. How can I set up Raycast/Ray-MMD toon-shading? How can I use toon-shading with Raycast? What is one method of toon shading? Ray-MMD Toon Shading Basics












Mmd normal maps for raycast